I don’t want to have to animate a hand by hand. So I made this articulated “bone” model. Problem is, it’s a little stiff, and there’s no way to make the white outlines smooth and even. It seems like a nice smooth hand would be easy enough; the problem is when the fingers go in front of each other, as in the making of a fist. Then you need layers, where each part of a digit that obscures any other part is on another layer. This model has 16 layers: one for each “bone” of the fingers, plus a palm that is also warped by the “bones,” albeit not enough.
4 The woman was arrayed in purple and scarlet, and adorned with gold and precious stones and pearls, having in her hand a golden cup full of abominations and the filthiness of her fornication. —Revelation 17
2 And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer.
4 And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword.
5 …. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand.
8 And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
I’m working on the Four Horsemen of the Apocalypse. The Horse and the Man use the same 64-pointed shape as the Cathedral, Wing, Eye, Beast Head, Rose Window, etc. Because they’re the same object, I made this little 2-frame test in which they alternate – essentially a Thaumatrope. It’s just an experiment, but maybe I’ll use this effect for reals somewhere.