Gimme a Hand

I don’t want to have to animate a hand by hand. So I made this articulated “bone” model. Problem is, it’s a little stiff, and there’s no way to make the white outlines smooth and even. It seems like a nice smooth hand would be easy enough; the problem is when the fingers go in front of each other, as in the making of a fist. Then you need layers, where each part of a digit that obscures any other part is on another layer. This model has 16 layers: one for each “bone” of the fingers, plus a palm that is also warped by the “bones,” albeit not enough.

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Four Horsemen

And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer.
….
And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword.
…. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand.
….
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. 

Revelation 6

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First Horseman

I’m working on the Four Horsemen of the Apocalypse. The Horse and the Man use the same 64-pointed shape as the Cathedral, Wing, Eye, Beast Head, Rose Window, etc. Because they’re the same object, I made this little 2-frame test in which they alternate – essentially a Thaumatrope. It’s just an experiment, but maybe I’ll use this effect for reals somewhere.

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