I don’t want to have to animate a hand by hand. So I made this articulated “bone” model. Problem is, it’s a little stiff, and there’s no way to make the white outlines smooth and even. It seems like a nice smooth hand would be easy enough; the problem is when the fingers go in front of each other, as in the making of a fist. Then you need layers, where each part of a digit that obscures any other part is on another layer. This model has 16 layers: one for each “bone” of the fingers, plus a palm that is also warped by the “bones,” albeit not enough.